One of the reasons game demos are so critically important for indie developers is that two of the top three methods of organic (vs. paid) exposure (game festivals and streamers) often require demos to even prompt that exposure to begin with. (The second best method of organic exposure is TikTok — more on this later.)

A third critically important reason to have a demo release is that it can be a powerful tool for community building, especially for indie studios without an existing community.

There are two typical successful demos pathways for indie game developers:

  1. Soft Launch: A demo is released with periodic updates (featuring bug fixing and new features). A new demo version will often be released exclusive to festivals or major announcements (such as a Kickstarter being launched). This can overlap with early access and shares the benefits early access games often have (e.g. community building, “free” bug reporting instead of having to hire testers, etc.). It’s often good for indie game developers without a preexisting audience, as it allows you to build an audience along the way that can bug test and hype up each release.
  2. Hard Launch: A demo is hard launched with a festival or major announcement. This is often good for indie game developers with an existing audience that can promote the demo drop to the point of being a trending topic of discussion.

Important features for indie game demos:

Marketing

Game Design